Monday, November 7, 2011

D20 3.root(-36): Races: Elf

Elves are one of the trickier Standard Fantasy Races to work into a story and still include everything that is common about them, simply because so many people take them in different directions. Are they graceful and aristocratic? Are they stalwart defenders of nature? Are they Things From Beyond that should be avoided at all costs? Are they the defenders of reality from the Things From Beyond? Are they magical? Are they immortal? Do they get on poorly with dwarves?

Naturally, using variants means that the answer is "All of the above."

Elf (Default Variant: City)

  • +2 Charisma, -2 Constitution
  • Medium size.
  • Low-light Vision 3: You are only dazzled in darkness three levels deeper than normal.
  • Negotiator feat
  • Favored class: Aristocrat
  • Speed: 15 ft.

Forest-variant

  • +2 Dexterity, -2 Constitution
  • Medium size.
  • Low-light Vision 3: You are only dazzled in darkness three levels deeper than normal.
  • Proficiency: Longbow and rapier
  • Favored class: Druid
  • Speed: 15 ft.

Deep-variant

  • +2 Intelligence, -2 Constitution
  • Medium size.
  • Darkvision 3: You are only dazzled or blinded in darkness three levels deeper than normal.
  • Occult Initiation feat
  • Favored class: Thief
  • Speed: 15 ft.

Half-elf Template (H-Elf)

  • Inherent template. May only be applied to humanoids.
  • -2 Constitution, +1 to one other ability.
  • LA: 0

Elf subtype

These are the traits common to all elves.
  • Indicates that the creature is an elf or half-elf.
  • Immunity to sleep effects.
  • Knows detect doors (caster level equal to hit dice, saving throws based on Charisma).

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