Monday, October 10, 2011

D20 3.root(-36): Classes: Aristocrat

I have been working on a revision to the d20 3.X system, called 3.6i. The name comes from the fact that it was originally intended to be a 3.6 game, but eventually reached the point that the rules had less in common with 3.X than even 4E. So, here's a class from it.

Aristocrat

Level
Fort
Ref
Will
Pow
Ins
Ana
Special
1
0
0
0
0
0
0
Proficiencies, line of credit
2
0
0
0
0
0
0
Bonus feat
3
0
0
0
0
0
0
Commanding presence
4
0
0
1
0
1
1
Bonus feat
5
1
1
1
1
1
1
Coordinated assault
6
1
1
1
1
1
1
Bonus feat, improved line of credit
7
1
1
2
1
2
2
Command excellence
8
1
1
2
1
2
2
Bonus feat, improved commanding presence
9
2
2
2
2
2
2
Command efficiency
10
2
2
3
2
3
3
Bonus feat, improved coordinated assault
11
2
2
3
2
3
3
Improved line of credit
12
2
2
3
2
3
3
Bonus feat, improved command excellence
13
3
3
4
3
4
4
Improved commanding presence
14
3
3
4
3
4
4
Bonus feat, improved command efficiency
15
3
3
4
3
4
4
Improved coordinated assault
16
3
3
5
3
5
5
Bonus feat, improved line of credit
17
3
3
5
3
5
5
Improved command excellence
18
3
3
5
3
5
5
Bonus feat, improved commanding presence
19
3
3
6
3
6
6
Improved command efficiency
20
3
3
6
3
6
6
Bonus feat, improved coordinated assault,command supremacy
Class Skills: Appraise, Attack (light), Credibility, Defend (dodge), Gather Information, Intimidate, Knowledge (history), Knowledge (nobility), Perform, Persuade, Read Person, Stubbornness.Skill Points per Level: 6+Int modifierInvestment Points per Level: 2+Wis modifierHit Die: d4
  • Class Features

Proficiencies: You are proficient with one light weapon and one type of armor.Line of Credit: You are treated as one level higher for purposes of calculating downtime income. For each five levels past the first, this bonus increases by one.Bonus Feats: At each even-numbered level, you gain a bonus feat.
Commanding Presence (Ex):
At third level, you may project an aura of command. Whenever you are attacked and not denied your Dexterity bonus to AC, you may make an Intimidate check (DC 15+the attacker's Will save) against the attacker's Stubbornness (DC 15+your Will save). If this check succeeds, the attack fails. Setting up a commanding presence for the turn takes one tick. For each five levels past the third, the DC of the Stubbornness check increases by one.Coordinated Assault (Ex): At fifth level, you may coordinate the attacks of allies. In any round in which there are at least two allies threatening the same creature, you may make a Perform check (DC 10+the creature's highest Defend bonus). For each margin of success on this check, one ally is considered to be flanking that creature for the current round. This takes two ticks. For each ten levels after the fifth, a flanking ally gains an additional +2 competence bonus to Attack checks.Command Excellence (Ex): At seventh level, you may improve the skill of an ally's actions. Each turn, you may make a Knowledge (history) check (DC 30). For each margin of success on this check, one ally may gain a +1 competence bonus to a single roll this round. Using this ability takes three ticks. For each five levels after the seventh, this bonus increases by one.Command Efficiency (Ex): At ninth level, you may hasten an ally's actions. Each turn, the you may make a Perform check (DC 25). For each margin of success, one ally may fatigue by one full factor in order to gain an extra tick. Using this ability takes four ticks. For each five levels past the ninth, one tick per margin of success is added to the effect of this ability.
Command Supremacy (Ex): At twentieth level, you reach the pinnacle of your commanding abilities. Each turn, you may make a Knowledge (history) check (DC 30). Each margin of success grants all of your allies a cumulative +2 competence bonus and an extra margin of success (if the check succeeds) on all checks that round. Using this ability takes six ticks.

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